// JScript source code


mMenu=new makeCM("mMenu")

mMenu.resizeCheck=1
mMenu.wait=300

//Background bar properties
mMenu.useBar=0 //If you want to use a background-bar for the top items set this on - Value: 1 || 0
mMenu.barWidth="653" //The width of the background bar. Set this to "menu" if you want it to be the same width as the menu. (this will change to match the border if you have one) - Value: px || "%" || "menu"
mMenu.barHeight="menu" //The height of the background bar. Set this to "menu" if you want it to be the same height as the menu. (this will change to match the border if you have one) - Value: px || "%" || "menu"
mMenu.barX=0 //The left position of the bar. Set this to "menu" if you want it be the same as the left position of the menu. (this will change to match the border if you have one)  - Value: px || "%" || "menu"
mMenu.barY="menu" //The top position of the bar Set this to "menu" if you want it be the same as the top position of the menu. (this will change to match the border if you have one)  - Value: px || "%" || "menu"
mMenu.barClass="clBar"
mMenu.barBorderX=0
mMenu.barBorderY=0
mMenu.onlineRoot=""

//Placement properties
mMenu.rows=1 //This controls whether the top items is supposed to be laid out in rows or columns. Set to 0 for columns and 1 for row - Value 0 || 1
mMenu.fromLeft=15 //This is the left position of the menu. (Only in use if menuplacement below is 0 or aligned) (will change to adapt any borders) - Value: px || "%"
mMenu.fromTop=61 //This is the top position of the menu. (Only in use if menuplacement below is 0 or aligned) (will change to adapt any borders) - Value: px || "%"
mMenu.pxBetween=0 //How much space you want between each of the top items. - Value: px || "%"

mMenu.menuPlacement="left"


//TOP LEVEL PROPERTIES - ALL OF THESE MUST BE SPECIFIED FOR LEVEL[0]
mMenu.level[0]=new cm_makeLevel() //Add this for each new level
mMenu.level[0].width="90" //The default width for each level[0] (top) items. You can override this on each item by specifying the width when making the item. - Value: px || "%"
mMenu.level[0].height=20 //The default height for each level[0] (top) items. You can override this on each item by specifying the height when making the item. - Value: px || "%"
mMenu.level[0].regClass="clLevel0"
mMenu.level[0].overClass="clLevel0over"

mMenu.level[0].borderX=1
mMenu.level[0].borderY=0
mMenu.level[0].borderClass="clLevel0border" 
mMenu.level[0].rows=0
mMenu.level[0].arrow=0
mMenu.level[0].arrowWidth=0
mMenu.level[0].arrowHeight=0
mMenu.level[0].offsetX=0
mMenu.level[0].offsetY=8

mMenu.level[0].align="bottom" //Value: "top" || "bottom" || "left" || "right" 

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
mMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
mMenu.level[1].width=220
mMenu.level[1].height=20

mMenu.level[1].regClass="clLevel1"
mMenu.level[1].overClass="clLevel1over"

mMenu.level[1].align="right" 

mMenu.level[1].borderX=1 
mMenu.level[1].borderY=1
mMenu.level[1].borderClass="clLevel1border"
mMenu.level[1].offsetX=0
mMenu.level[1].offsetY=0
mMenu.level[1].rows=0
mMenu.level[1].arrow=0
mMenu.level[1].arrowWidth=0
mMenu.level[1].arrowHeight=0

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to specify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
mMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
mMenu.level[2].width=250
mMenu.level[2].height=20

mMenu.level[2].regClass="clLevel2"
mMenu.level[2].overClass="clLevel2over"

mMenu.level[2].align="right" 

mMenu.level[2].borderX=1 
mMenu.level[2].borderY=1
mMenu.level[2].borderClass="clLevel2border"
mMenu.level[2].offsetX=0
mMenu.level[2].offsetY=0
mMenu.level[2].rows=0
mMenu.level[2].arrow=0
mMenu.level[2].arrowWidth=0
mMenu.level[2].arrowHeight=0
/*need to make girl menu different colors*/
gMenu=new makeCM("gMenu")

gMenu.resizeCheck=1
gMenu.wait=300

//Background bar properties
gMenu.useBar=0 //If you want to use a background-bar for the top items set this on - Value: 1 || 0
gMenu.barWidth="menu" //The width of the background bar. Set this to "menu" if you want it to be the same width as the menu. (this will change to match the border if you have one) - Value: px || "%" || "menu"
gMenu.barHeight="menu" //The height of the background bar. Set this to "menu" if you want it to be the same height as the menu. (this will change to match the border if you have one) - Value: px || "%" || "menu"
gMenu.barX=0 //The left position of the bar. Set this to "menu" if you want it be the same as the left position of the menu. (this will change to match the border if you have one)  - Value: px || "%" || "menu"
gMenu.barY="menu" //The top position of the bar Set this to "menu" if you want it be the same as the top position of the menu. (this will change to match the border if you have one)  - Value: px || "%" || "menu"
gMenu.barClass="glBar"
gMenu.barBorderX=0
gMenu.barBorderY=0
gMenu.onlineRoot=""

//Placement properties
gMenu.rows=1 //This controls whether the top items is supposed to be laid out in rows or columns. Set to 0 for columns and 1 for row - Value 0 || 1
gMenu.fromLeft=410 //This is the left position of the menu. (Only in use if menuplacement below is 0 or aligned) (will change to adapt any borders) - Value: px || "%"
gMenu.fromTop=61 //This is the top position of the menu. (Only in use if menuplacement below is 0 or aligned) (will change to adapt any borders) - Value: px || "%"
gMenu.pxBetween=0 //How much space you want between each of the top items. - Value: px || "%"

gMenu.menuPlacement="left"


//TOP LEVEL PROPERTIES - ALL OF THESE MUST BE SPECIFIED FOR LEVEL[0]
gMenu.level[0]=new cm_makeLevel() //Add this for each new level
gMenu.level[0].width=250 //The default width for each level[0] (top) items. You can override this on each item by specifying the width when making the item. - Value: px || "%"
gMenu.level[0].height=20 //The default height for each level[0] (top) items. You can override this on each item by specifying the height when making the item. - Value: px || "%"
gMenu.level[0].regClass="glLevel0"
gMenu.level[0].overClass="glLevel0over"

gMenu.level[0].borderX=1
gMenu.level[0].borderY=0
gMenu.level[0].borderClass="glLevel0border" 
gMenu.level[0].rows=0
gMenu.level[0].arrow=0
gMenu.level[0].arrowWidth=0
gMenu.level[0].arrowHeight=0
gMenu.level[0].offsetX=0
gMenu.level[0].offsetY=8

gMenu.level[0].align="bottom" //Value: "top" || "bottom" || "left" || "right" 

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
gMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
gMenu.level[1].width=250
gMenu.level[1].height=20

gMenu.level[1].regClass="glLevel1"
gMenu.level[1].overClass="glLevel1over"

gMenu.level[1].align="right" 

gMenu.level[1].borderX=1 
gMenu.level[1].borderY=1
gMenu.level[1].borderClass="glLevel1border"
gMenu.level[1].offsetX=0
gMenu.level[1].offsetY=0
gMenu.level[1].rows=0
gMenu.level[1].arrow=0
gMenu.level[1].arrowWidth=0
gMenu.level[1].arrowHeight=0

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to specify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
gMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
gMenu.level[2].width=250
gMenu.level[2].height=20

gMenu.level[2].regClass="glLevel2"
gMenu.level[2].overClass="glLevel2over"

gMenu.level[2].align="right" 

gMenu.level[2].borderX=1 
gMenu.level[2].borderY=1
gMenu.level[2].borderClass="glLevel2border"
gMenu.level[2].offsetX=0
gMenu.level[2].offsetY=0
gMenu.level[2].rows=0
gMenu.level[2].arrow=0
gMenu.level[2].arrowWidth=0
gMenu.level[2].arrowHeight=0

/*Variables for each menu item: (** means that they have to be specified!)
name: The name of the item. This must be unique for each item. Do not use spaces or strange charachters in this one! **
parent: The name of the menuitem you want this to "connect" to. This will be a submenu of the item that have the name you place in here. ** for all other then the topitems
text: The text you want in the item. ** (except if you use images) 
link: The page you want this item to link to.
target: The target window or frame you want the link to go to (Default is same window if you're not using frames, and the mainframe if you're using frames)
width: The width of the element. If not specified it will get the default width specified above.
height: The height of the element. If not specified it will get the default height specified above.
img1: The "off" image for element if you want to use images.
img2: The image that appears onmouseover if using images.
bgcoloroff: The background color for this item. If not specified it will get the default background color specified above.
bgcoloron: The "on" background color for this item. If not specified it will get the default "on" background color specified above.
textcolor: The text color for this item. If not specified it will get the default text color specified above.
hovercolor: The "on" text color for this item. If not specified it will get the default "on" text color specified above. Netscape4 ignores this
onclick: If you want something to happen when the element is clicked (different from going to a link) spesifiy it here.
onmouseover: This will happen when you mouseover the element. Could be status text, another imageswap or whatever.
onmouseout: This will happen when you mouseout the element.

Remember you can have as many levels/sublevels as you want. Just make sure you specify the correct "parent" for each item.
To set styles for each level see above.
*/